Saturday, 23 August 2014

Benefits of Attending The Seo Conference In Vegas

Lots of times, in blogs & Web forums, query arises: Is it worth it to spend money in attending conferences for SEO or the SEO Conference? This is because you would require to spend a significant amount of money in attending.

There are lots of SEO conferences now. This is because SEO has become an integral part of website popularity, as well as of Web promotion. There's lots of ways for you to build your reputation online & set up an online site that would increase your popularity in the net.

The answer is yes. There's lots of benefits to attending SEO conferences. Since the SEO industry is beginning now, it is important to take in as much knowledge as you can. It is over increasing your popularity. You require to learn about lots of things so that you can deeply analyze what happens in the SEO area.

Conferences are a great avenue for you to exchange knowledge with other people in the SEO arena. You would learn the most important things about SEO by communicating with individuals who are passionate about it.

It is then important that you bring lots of business cards which you can give out to the people that you would meet. Also, make definite that you are presentable, & be mindful of the way you over yourself. Most importantly, keep an open mind. Ask questions, be excited to exchange ideas & do not hesitate to share what you know to the people that you would meet there.

A conference is & a great place for you to start building working relationships. You might meet some SEO executives & have them work with you in the future. It is highly important for you be open about the opportunities that you require to grab. Connections & relationships are very important in the SEO industry, since it is a comparatively little area of focus.

You may even take some side journeys around the area of the venue. Enjoy your experience & maximize your stay in the conference venue. It helps you stir your creativity & keep a well-rounded point of view.

Being involved in SEO in lots of ways over the years I have been asked what is SEO? lots of times to count. I have even been asked this at SEO conferences. But without a doubt, every time I am at some non-work related social function & someone asks me what I do for a living & I say "I do SEO for companies & their websites", what is SEO? very always follows. Sometimes in an hard work to keep away from this query, if I basically say I do Net Marketing, people much assume what that is.

I need to tell people what SEO is, because the more people that know what SEO is the more people will understand the process & the more respect the industry will get.

Search Engine Optimization, at least the way I would put it, is the process of increasing a website's presence to the top of search engines when it is associated with a specific keyword phase.

Tuesday, 12 August 2014

Mouse (computing)

In computing, a mouse is a pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows for fine control of a graphical user interface.

Physically, a mouse consists of an object held in one's hand, with one or more buttons. Mice often also feature other elements, such as touch surfaces and "wheels", which enable additional control and dimensional input.


The earliest known publication of the term mouse as a computer pointing tool is in Bill English's 1965 publication "Computer-Aided Display Control".[1] The net Oxford Dictionaries entry for mouse states the plural for the little rodent is mice, while the plural for the little computer connected tool is either mice or mouses. However, in the use section of the entry it states that the more common plural is mice, & that the first recorded use of the term in the plural is mice as well[2] (though it cites a 1984 use of mice when there were actually several earlier ones, such as J. C. R. Licklider's "The Computer as a Communication Device" of 1968[3]). According to the fifth edition of The American Heritage Dictionary of the English Language the plural can be either "mouses" or "mice"


The trackball, a related pointing device, was invented in 1946 by Ralph Benjamin as part of a post-World War II-era radar plotting technique called Comprehensive Display Technique (CDS). Benjamin was then working for the British Royal Navy Scientific Service. Benjamin's project used analog computers to calculate the future position of target aircraft based on several preliminary input points provided by a user with a joystick. Benjamin felt that a more elegant input device was needed and invented a ball tracker[5] called roller ball[6] for this purpose.

The device was patented in 1947,[6] but only a prototype using a metal ball rolling on rubber-coated wheels was ever built[5] and the device was kept as a military secret.[5]

Another early trackball was built by British electrical engineer Kenyon Taylor in collaboration with Tom Cranston and Fred Longstaff. Taylor was part of the original Ferranti Canada, working on the Royal Canadian Navy's DATAR (Digital Automated Tracking and Resolving) technique in 1952.[7]

DATAR was similar in idea to Benjamin's display. The trackball used disks to select up motion, each for the X and Y directions. Several rollers provided mechanical support. When the ball was rolled, the pickup discs spun and contacts on their outer rim made periodic contact with wires, producing pulses of output with each movement of the ball. By counting the pulses, the physical movement of the ball could be determined. A digital computer calculated the tracks, and sent the resulting knowledge to other ships in a task force using pulse-code modulation radio signals. This trackball used a standard Canadian five-pin bowling ball. It was not patented, as it was a secret military project as well.

Early mouse patents. From left to right: Opposing track wheels by Engelbart, Nov. 1970, U.S. Patent three,541,541. Ball and wheel by Rider, Sept. 1974, U.S. Patent three,835,464. Ball and rollers with spring by Opocensky, Oct. 1976, U.S. Patent three,987,685

Independently, Douglas Engelbart at the Stanford Research Institute (now SRI International) invented his first mouse prototype in the 1960s with the help of his lead engineer Bill English.[10] They christened the device the mouse as early models had a cord attached to the rear part of the device looking like a tail and usually resembling the common mouse.[11] Engelbart seldom received any royalties for it, as his employer SRI held the patent, which ran out before it became widely used in personal computers.[12] The invention of the mouse was a small part of Engelbart's much larger project, aimed at augmenting human intellect by the Augmentation Research Middle.


A mouse usually controls the motion of a pointer in dimensions in a graphical user interface (GUI). The mouse turns movements of the hand backward and forward, left and right in to equivalent electronic signals that in turn are used to move the pointer.

The relative movements of the mouse on the surface are applied to the position of the pointer on the screen, which signals the point where actions of the user happen, so that the hand movements are replicated by the pointer.[22] Clicking or hovering (stopping movement while the cursor is within the bounds of an area) can select files, programs or actions from a list of names, or (in graphical interfaces) through tiny images called "icons" and other elements. For example, a text file might be represented by a picture of a paper laptop, and clicking while the cursor hovers this icon might cause a text editing program to open the file in a window.

  Click: pressing and releasing a button.
    (left) Single-click: clicking the main button.
    (left) Click two times: clicking the button times in quick succession counts as a different gesture than separate single clicks.
    (left) Triple-click: clicking the button times in quick succession.
    (left) Quadruple-click: clicking the button times in quick succession.

Different ways of operating the mouse cause specific things to happen in the GUI:

Multiple-mouse systems

Some systems allow two or more mice to be used at once as input devices. 16-bit era home computers such as the Amiga used this to allow computer games with two players interacting on the same computer (Lemmings and The Settlers for example). The same idea is sometimes used in collaborative software, e.g. to simulate a whiteboard that multiple users can draw on without passing a single mouse around.

Microsoft Windows, since Windows 98, has supported multiple simultaneous pointing devices. Because Windows only provides a single screen cursor, using more than one device at the same time requires cooperation of users or applications designed for multiple input devices.

Multiple mice are often used in multi-user gaming in addition to specially designed devices that provide several input interfaces.

Windows also has full support for multiple input/mouse configurations for multiuser environments.

Starting with Windows XP, Microsoft introduced a SDK for developing applications that allow multiple input devices to be used at the same time with independent cursors and independent input points.

The introduction of Vista and Microsoft Surface (now known as Microsoft PixelSense) introduced a new set of input APIs that were adopted into Windows 7, allowing for 50 points/cursors, all controlled by independent users. The new input points provide traditional mouse input; however, are designed for more advanced input technology like touch and image. They inherently offer 3D coordinates along with pressure, size, tilt, angle, mask, and even an image bitmap to see and recognize the input point/object on the screen.


The three-button scrollmouse has become the most often available design. As of 2007 (& roughly since the late 1990s), users most often employ the second button to invoke a contextual menu in the computer's program user interface, which contains options specifically tailored to the interface element over which the mouse cursor currently sits. By default, the primary mouse button sits located on the lefthand side of the mouse, for the benefit of right-handed users; left-handed users can usually reverse this configuration by program.

Mouse buttons are microswitches which can be pressed to select or interact with an element of a graphical user interface, producing a one-of-a-kind clicking sound.